Good vs: Infantry.
Cost: 250 Manpower, 15 Fuel, 1 Pop.
Upgrades: None.
Abilities: Can follow other infantry.
Build Time:
Health Per Man:
Speed:
Veterancy: Gained through combat, gives bonuses to nearby infantry.
Default: 15% Increased Weapon Accuracy, +1 Speed.
Level 1: Heroic Charge Ability, +15 health on self.
Level 2: 10% Reduced accuracy on self. 15%+ Weapon Accuracy, 25% Reduced Weapon Cooldown.
Level 3: +80 Exp, +4 Pop.
Unit Description: The Lieutenant and commanders like him are unique to the british, they are the veterancy of the british and provide bonuses to nearby infantry while also having a fuel cost and being a tech requirement to gain better units. The lieutenant will be deployed in every battle for the British and there are a number of different ways to use him in combat or otherwise.
Firstly Lieutenants can garrison brens, not only making them almost immune from small arms fire but allowing the Bren to capture strategic points. This is important as a Bren with a Lieutenant inside can quickly capture one whole section of the map while being able to kill any pioneers or kettenrads that come into it's way. The Bren+Lieutenant combo is also great to use in combat situations, the Lieutenant will provide bonuses to nearby Infantry even when he is inside the Bren Carrier while being safe from enemy infantry.
Lieutenants gain veterancy when nearby infantry kill enemy units in battle, at the start with no levels of veterancy the Lieutenant provides a damage increase and speed bonus on all infantry around him. As the Lieutenant levels up, more and better bonuses are granted to nearby infantry units as the game goes on. His heroic charge ability increases the effectiveness of units in combat while increasing their speed and recieved suppression for a short duration, similar to the 'fire-up' ability for Rangers and Paratroopers.