Good vs: Friendly Tanks.
Cost: 300 Manpower, 50 Fuel, 8 Pop.
Upgrades: Crew Commander: 10 Munitions
Abilities: Flank Speed: 25 Munitions
Build Time: 50 Seconds
Veterancy: Gained through combat.
Default: +5 Sight Radius, 25% Reduced Reload Time, +2.5 Weapon Range.
Level 1: None.
Level 2: +5 Sight Radius, 25% Reduced Reload Time, +2.5 Weapon Range.
Level 3: None.
This Command Tank will provide veterancy bonuses to all nearby tanks within it's command radius, increasing their effectiveness in combat. It's also required to build the Sherman Firefly, however if firefly's aren't needed it's wise not to build the command tank until it has a couple of tanks on the battlefield to provide veterancy to.
Keep the command tank behind your regular tanks, since it has no firepower at all the command tank doesn't need to engage enemy armor, it's purpose is purely to provide veterancy to other tanks. If the command tank is in danger, use it's flank speed to quickly escape.